Strongly related, I also need to have the Injector connected via pipes to some chests. When a valve is 'open' it acts like a pipe section, and when it's 'closed' it does not act like a pipe. A valve can be used to connect or disconnect sections of a pipe network with a simple right-click. The injector can never take items from the input inventory. Pumps are inlets that force water into the network at a higher pressure than their elevation would normally give it. home/proller/minetest/src/main.cpp:1802: int main(int, char**): Assertion '0' failed. If the chest is full, the items get returned to the INPUT inventory of the auto-crafter, eventually filling it up with junk, and blocking it. A basic set of 15 colors is defined in the dye mod in Minetest Game. It is strongly recommended you only use colors which follow an agreed-upon set of predefined colors. est/games/minetest_game_git/mods/pipeworks/a:411: attempt to index global 'mesecon' (a nil value) If your mod provides blocks in multiple colors, there are various mods and conventions to consider for ensuring the best interoperability. WARNING: StaticObjectList::remove(): id=5 not foundĢ0:16:01: ERROR: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step'. 20:15:57: ACTION: vaceman places node pipeworks:accelerator_tube_000000 at (-7,14,-49)Ģ0:16:00: ERROR: ServerEnvironment::deactivateFarObjects(): id=5 m_static_exists=true but static data doesn't actually exist in (-1,-1,0)
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